Team Fortress Classic

Team Fortress Classic
Team Fortress Classic (Team Fortress 1.5) is a class and team based first person shooter developed by Valve corporation, and was published and distributed by Sierra Studios on April 7th, 1999. It was a mod running on the Gold Source Engine and was led to development by John Cook, and Robin Walker who were two of the three designers for Team Fortress. Team Fortress Classic was Team Fortress 2's predecessor after it was created.

Gameplay and Activity
The game involves 2 teams each with access to 10 classes whom compete in different modes to complete the objectives. Game modes such as Capture the Flag, Control point, and Escort. In June of 2000 the game had a massive update and upgrade that added new player character models and game modes. Circa 2003 the game was one of the ten most played Half-Life mods according to GameSpy. As of today, Team Fortress Classic's predecessor, Quake Team Fortress and Team Fortress Classic are not very active, and very few actual players prosper on the servers, while a majority have bots. We can conclude on a note that Team Fortress 2 indulged most of the players that once played TFC.

Classes
There are 10 standard classes in Team Fortress Classic with each having atleast one weapon. Much and most of these classes are used in Team Fortress 2.

The Scout is the fastest class in the game, but is unable to take much damage in return. The Scout is armed with a nailgun as well as being able to use caltrops and concussion grenades to slow down and confuse opponents.

The Sniper class is armed with a high-powered Sniper Rifle, and can be used to attack enemies from distant positions.

Soldiers are significantly slower than Snipers and Scouts, but possess better armor and are armed with rocket launchers that allow them to rocket jump, along with combat shotguns as sidearms for backup. Rocket jumping, while effective for moving about the battlefield, also significantly damages the Soldier. Soldiers can also make use of nail bombs to cause more damage within close quarters.

The Demoman is armed with a Grenade Launcher for indirect fire onto enemy positions, and a Pipe Bomb launcher for booby trapping places as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels.

The Medic is equipped with a super nail gun, concussion grenades and a medical kit that can be used either to heal teammates or expose opponents to a contagious infection that drains health.

The Heavy weapons class is armed with a powerful Minigun, and can sustain more damage than any other class. However, the heavy is significantly slower than other classes.

Pyros are equipped with a Flamethrower and an incendiary Rocket Launcher, both of which can set enemies on fire. The Pyro also carries several napalm grenades for the same purpose.

The Spy differs significantly in style from other classes, with the class possessing the ability to take on the appearance of any other class on either side. The Spy is equipped with a knife to kill enemy players in one hit by stabbing them in the back as well as a tranquilizer gun to slow down opponents and hallucination gas to confuse them. Spies also possess the ability to feign death, allowing them to use their backstab ability more effectively.

The final class is the Engineer. A defensive class, Engineers build structures to support their team, such as Sentry Guns to defend key points, ammunition Dispensers and a teleporter. Engineers have the ability to replenish a teammate's armour by tapping them with their spanner. In addition, the Engineer is armed with EMP grenades that detonates any explosive ammunition within its range, as well as a Shotgun for backup.