Gamemodes

There are two main archetypes of Gamemodes in Team Fortress 2; Official and Community/Unofficial.

Official Gamemodes
There are 14 Official Gamemodes in Team Fortress 2, with 3 (Control Points, Territorial Control, and Capture the Flag) being shipped at launch, and 11 (Payload, Arena, King of the Hill, Robot Destruction, Medieval Mode, Mann vs Machine, Special Delivery, Player Destruction, Payload Race, Mannpower, and PASS Time) being added in later updates. ' NOTE! '' This page is only about Valve and non-community made game-modes. You can find other gamemodes on the front page! '''

Control Points
Control Points, being divided into the subcategories of Domination (only on the map Standin), Attack/Defense, 5CP, and 3CP, is the most diverse official gamemode with the largest number of official maps and a large number of unofficial maps. The goal of 5CP and 3CP is to capture all the control points in a linear order. The goal of Attack/Defense is for RED to hold the control points in linear order, while BLU attacks them. Once BLU captures a point, it is locked. The goal of RED is to hold at least one point until the end of the game, and the goal for BLU is to capture all points. In Domination, the goal is to control all 3 points at once. Whichever team succeeds first wins.

Capture the Flag
The goal of Capture the Flag (CTF) is to capture the enemy's Intelligence 3 times, preferrably without yours being captured.